I am 3D artist specializing in character creation for film production and games. Surrounding myself with art and science throughout my life has given me a unique blend of creative vision and drive for technical mastery. I'm always looking to expand my skills and avoid taking myself too seriously, as you may notice from some of my character work.
My experience is with offline-rendered hero creatures, AAA game characters and lots of weird stuff in between. I’ve spent my career striving for assets that tell a story, productive and practical communication, and effective asset implementation.